Kobi Saha

Kobi Saha

they/them

Game designer & prototyper focused on the intersection of game feel, systems, and UX
About Me

Work Experience

Marvel Strike Force

Associate Economy Designer – Marvel Strike Force

Boundless Entertainment  |  May 2022–August 2023

Improved the player experience of Marvel Strike Force by designing updates to the economy using spreadsheets and data, writing documentation and communicating effectively with other designers, and collaborating with multiple disciplines across a large team to support a 5-years-running live game.

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Blaseball

Intern – Blaseball

The Game Band  |  March–August 2021

Collaborated remotely with a small indie team to create and maintain content and systems for a fast-paced live game that changes every week.

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Marvel Strike Force

Systems Design Intern – Marvel Strike Force

Boundless Entertainment  |  May–August 2020

Worked remotely on systems and UI, including pricing store items based on players’ inflows and outflows of resources, creating item drop tables, and creating UI mockups for new features.

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Projects

Leechbug

Leechbug

Designer  |  May 2020–May 2021

Combat and systems design for a 3D real-time strategy combat game where players take on the role of the Leechbug, a robotic parasite fighting to protect an alien seascape.

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Roomba Rumble

Roomba Rumble

Designer  |  March–May 2021

Design and gameplay programming of a wacky arcade game about vacuuming your room with an input-delayed robot.

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Prototypes

Submarine Prototype

Untitled Submarine Game

October 2021–present

An experiment using an elevation map style to create depth in a top-down 2D ocean environment, with some floaty underwater movement.

Crane Prototype

The Crane

March 2021

A physics challenge with no words or instructions.

Play on itch.io
Potion Prototype

Potion Commotion

February 2021

A witchy potion-brewing prototype testing theme and game feel techniques for mouse-based input.

Play on itch.io