
Kobi Saha
they/them
Game designer & prototyper focused on the intersection of game feel, systems, and UX
About MeInternships

Intern – Blaseball
The Game Band | March–August 2021
Collaborated remotely with a small indie team to create and maintain content and systems for a fast-paced live game that changes every week.
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Systems Design Intern – Marvel Strike Force
Boundless Entertainment | May–August 2020
Worked remotely on systems and UI, including pricing store items based on players’ inflows and outflows of resources, creating item drop tables, and creating UI mockups for new features.
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Leechbug
Designer | May 2020–May 2021
Combat and systems design for a 3D real-time strategy combat game where players take on the role of the Leechbug, a robotic parasite fighting to protect an alien seascape.
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Roomba Rumble
Designer | March–May 2021
Design and gameplay programming of a wacky arcade game about vacuuming your room with an input-delayed robot.
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Reviver
Designer | January 2021
Gameplay and level design, programming, and mentorship of novice developers on a Global Game Jam exploration and crafting game about reuniting lost artifacts to revive the magic of the land.
Learn MoreExperiments

Untitled Submarine Game
October 2021–present
An experiment using an elevation map style to create depth in a top-down 2D ocean environment, with some floaty underwater movement.

Salt & Straw Simulator
November 2021
An atrociously imbalanced attempt at making an incremental browser game where numbers don't always go up.


Potion Commotion
February 2021
A witchy potion-brewing prototype testing theme and game feel techniques for mouse-based input.
Play on itch.io